Package-level declarations

Properties

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val Player.bitsPerMinute: Long
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val Player.canBuild: Boolean
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val DiscordLocale.code: String
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var Player.hasBuildTag: Boolean
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val Inventory.identifier: String?
val ItemStack.identifier: String?
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val PLACEHOLDER_GRAY: ItemStack
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val Player.rank: Rank

Functions

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fun calendarFromDateString(dateFormat: String): Calendar
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fun createQuaternionFromVectors(front: Vector3f, left: Vector3f, up: Vector3f): Quaternionf
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fun fillEmpty(inventory: Inventory, identifier: String? = null, vararg identifiers: Map<NamespacedKey, String>? = arrayOf())
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fun Inventory.fillEmpty(filler: ItemStack, identifier: String? = null, vararg identifiers: Map<NamespacedKey, String>? = arrayOf())
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fun fillEmptyAndOpenInventory(player: Player, inv: Inventory, identifier: String? = null, vararg identifiers: Map<NamespacedKey, String>? = arrayOf())
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fun Calendar.formatToDay(locale: Locale): String
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fun ItemStack.getKey(namespacedKey: NamespacedKey): String?
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fun <T : Any> T.getLogger(): Logger
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fun ItemStack.hasKey(namespacedKey: NamespacedKey): Boolean
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fun Inventory.identifier(namespacedKey: NamespacedKey): String?
fun ItemStack.identifier(namespacedKey: NamespacedKey): String?
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fun Inventory.identify(identifier: String, slot: Int = 0, vararg identifiers: Map<NamespacedKey, String>? = arrayOf())
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fun ItemStack.isIdentifiedAs(identifier: String): Boolean
fun Inventory.isIdentifiedAs(identifier: String, slot: Int = 0): Boolean
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fun CommandSender.isRankOrHigher(ranks: Ranks): Boolean
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fun lerp(currentValue: Float, targetValue: Float, deltaTime: Float, speed: Float): Float
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fun lerpVector(start: Vector, end: Vector, t: Float): Vector
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operator fun Vector3f.minus(toVector3f: Vector3f): Vector3f
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fun <T : Any> T.nullIf(condition: (T) -> Boolean): T?
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fun openWithIdentifier(player: Player, inv: Inventory, identifier: String? = null, vararg identifiers: Map<NamespacedKey, String>? = arrayOf())
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fun remap(input: Float, min: Float, max: Float, targetMin: Float, targetMax: Float): Float
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fun CommandSender.sendCommand(message: String, command: String)
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fun CommandSender.sendDeniedSound(): Boolean
fun Player.sendDeniedSound()
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fun CommandSender.sendEmtpyLine()
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fun CommandSender.sendError(message: String)
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fun CommandSender.sendInfo(message: String)
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fun CommandSender.sendLink(message: String, url: String)
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fun CommandSender.sendLocked(message: String)
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fun CommandSender.sendMessageBlock(vararg lines: String)
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fun CommandSender.sendMessageFormated(message: String, format: MessageFormat, args: String? = null)
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fun CommandSender.sendMessagePrefixed(message: String)
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fun CommandSender.sendOpenSound(): Boolean
fun Player.sendOpenSound()
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fun CommandSender.sendSuccess(message: String)
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fun CommandSender.sendSuccessSound(): Boolean
fun Player.sendSuccessSound()
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fun CommandSender.sendTeleportSound(): Boolean
fun Player.sendTeleportSound()
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fun CommandSender.sendWarning(message: String)
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fun Inventory.setItem(range: IntProgression, item: ItemStack)
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fun Entity.teleportAsyncWithPassengers(location: Location)

Teleports an entity asynchronously to a location, with passengers.

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fun Int.toFixedString(digits: Int = 3): String
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fun UUID.toOfflinePlayer(): OfflinePlayer
fun String.toOfflinePlayer(): OfflinePlayer
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fun String.toOfflinePlayerIfCached(): OfflinePlayer?
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fun BlockUser.translate(message: String, placeholders: Map<String, Any?> = emptyMap()): Translation?
fun CommandSender.translate(message: String, placeholders: Map<String, Any?> = emptyMap()): Translation?